动画专业充分结合专业特征与动漫产业的发展需求, 设置了二维动画、三维动画、后期制作等三个培养方向, 教学目标具体, 培养方向明确法语翻译。
本专业学生曾代表深圳市参加2008全国职业院校技能大赛动画片制作项目比赛, 并获得二等奖; 在“第四届全国中等职业学校文明风采大赛”中荣获3个一等奖, 3个三等奖; 在“第五届全国中等职业学校文明风采动画大赛”中获得1个一等奖, 6个二等奖, 3个三等奖。
Fully integrating major characteristics and needs for development of animation industry, the animation major offers three training directions of 2D animation, 3D animation and post production, of which the teaching objective is concrete and the training direction is definite.
Students of this major once have took part in cartoon production competition of 2008 Skills Competition of National Occupational Schools representing Shenzhen city and won the second prize; won 3 first prizes and 3 third prizes in “the Fourth Cultural Graces Competition of National Secondary Vocational Schools”; and won 1 first prize, 6 second prizes and 3 third prizes in “the Fifth Cultural Animation Graces Competition of National Secondary Vocational Schools”
培养目标
Training Objective
培养实用型、复合型、标准化、且具有原创思维与能力的动漫游戏艺术人才和动漫游戏专业技术人才, 成为具有行业竞争力的初、中级动画师、动画设计师及项目管理人员英语翻译。
Train practical, inter-disciplinary, standardized animation and game art talents as well as animation and game technical talents with originality thought and capacity who will become junior and medium grade animators, animation designers and project management personnel with industrial competitive edge.